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# Logitech Mx Ink Photon
# Photon Multiplayer

## Photon Fusion SDK

Photon Engine provides different multiplayer SDKs to enable the development of multi-player (for gaming contexts) or multi-user (for non-gaming contexts) applications.
These SDKs empower developers to create multi-player or multi-user games and applications, either as standalone projects or integrated into development platforms like Unity and Unreal.
[Fusion SDK](https://www.photonengine.com/fusion) is a Unity Verified Solutions that offers powerful features needed to build multi-player applications.

## Getting started
## Photon Fusion Addons for Logitech MX Ink

To make it easy for you to get started with GitLab, here's a list of recommended next steps.
In addition to the Fusion SDK, Photon offers a collection of addons to accelerate XR prototyping. 
A specific Logitech MX Ink Integration addon is available, allowing you to use the Logitech MX Ink in a multi-player setting.
This addon includes a simple demo scene to illustrate its functionality. 
More details in [this page](https://doc.photonengine.com/fusion/current/industries-samples/industries-addons/fusion-industries-addons-mxinkintegration).

Already a pro? Just edit this README.md and make it your own. Want to make it easy? [Use the template at the bottom](#editing-this-readme)!
## Unity project and Demo Scene

## Add your files
To try out this demo scene, download the [Meta XR Integration Unity project](https://doc.photonengine.com/arvr/current/meta-quest/fusion-meta-xr-integration).
The scene is located in the `Assets\Photon\FusionAddons\MXInkIntegration\Demo` folder.
You will need to create a Photon account and generate an AppID,  which must be set in the Unity Fusion settings (found in the `Tool/Fusion/RealTimeSettings` menu) as explain [in this video](https://youtu.be/HwMgchSY43M?t=197)

- [ ] [Create](https://docs.gitlab.com/ee/user/project/repository/web_editor.html#create-a-file) or [upload](https://docs.gitlab.com/ee/user/project/repository/web_editor.html#upload-a-file) files
- [ ] [Add files using the command line](https://docs.gitlab.com/ee/gitlab-basics/add-file.html#add-a-file-using-the-command-line) or push an existing Git repository with the following command:
## Additionnal Samples

```
cd existing_repo
git remote add origin https://git.exitgames.com/richard.guignon/logitech-mx-ink-photon.git
git branch -M main
git push -uf origin main
```
For a deeper understanding of how to use the Photon Fusion multiplayer SDK for XR, along with the Logitech MX Ink demo scene, you may find this [technical sample](https://doc.photonengine.com/fusion/current/technical-samples/fusion-vr-shared) and [video](https://www.youtube.com/watch?v=DdQi7DqHjdQ) helpful.

## Integrate with your tools
Advanced developers may also be interested in the [Sticky Notes Meta SSA Colocation](https://doc.photonengine.com/arvr/current/meta-quest/fusion-stickynote-meta-ssa-colocation) sample, which allows colocated users to interact with virtual sticky notes and the Logitech MX Ink in real time.

- [ ] [Set up project integrations](https://git.exitgames.com/richard.guignon/logitech-mx-ink-photon/-/settings/integrations)

## Collaborate with your team

- [ ] [Invite team members and collaborators](https://docs.gitlab.com/ee/user/project/members/)
- [ ] [Create a new merge request](https://docs.gitlab.com/ee/user/project/merge_requests/creating_merge_requests.html)
- [ ] [Automatically close issues from merge requests](https://docs.gitlab.com/ee/user/project/issues/managing_issues.html#closing-issues-automatically)
- [ ] [Enable merge request approvals](https://docs.gitlab.com/ee/user/project/merge_requests/approvals/)
- [ ] [Set auto-merge](https://docs.gitlab.com/ee/user/project/merge_requests/merge_when_pipeline_succeeds.html)
## Test and Deploy

Use the built-in continuous integration in GitLab.

- [ ] [Get started with GitLab CI/CD](https://docs.gitlab.com/ee/ci/quick_start/index.html)
- [ ] [Analyze your code for known vulnerabilities with Static Application Security Testing (SAST)](https://docs.gitlab.com/ee/user/application_security/sast/)
- [ ] [Deploy to Kubernetes, Amazon EC2, or Amazon ECS using Auto Deploy](https://docs.gitlab.com/ee/topics/autodevops/requirements.html)
- [ ] [Use pull-based deployments for improved Kubernetes management](https://docs.gitlab.com/ee/user/clusters/agent/)
- [ ] [Set up protected environments](https://docs.gitlab.com/ee/ci/environments/protected_environments.html)

***

# Editing this README

When you're ready to make this README your own, just edit this file and use the handy template below (or feel free to structure it however you want - this is just a starting point!). Thanks to [makeareadme.com](https://www.makeareadme.com/) for this template.

## Suggestions for a good README

Every project is different, so consider which of these sections apply to yours. The sections used in the template are suggestions for most open source projects. Also keep in mind that while a README can be too long and detailed, too long is better than too short. If you think your README is too long, consider utilizing another form of documentation rather than cutting out information.

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